🧐 What Is the Observer Pattern?
The Observer Pattern is a behavioural design pattern that defines a one-to-many relationship between objects. When the subject changes its state, all its observers are automatically notified and updated.
It is like a news subscription service. When new content is published, everyone subscribed to that topic gets notified instantly.
🕵️ When to Use It
Use the Observer Pattern when:
- An object must notify other objects without knowing who they are 
- You want to build a publish-subscribe system 
- You need to decouple objects that change from the objects that react to changes 
Common examples include:
- UI frameworks updating components when state changes 
- Event handling systems 
- Notification systems in messaging apps 
- Data-binding in reactive applications 
🛠️ How It Works
The pattern consists of:
- A Subject that maintains a list of observers and notifies them 
- One or more Observers that subscribe to the subject and act on updates 
C# Example: Weather Monitoring
// Observer Interface
public interface IWeatherObserver
{
    void Update(float temperature);
}
// Concrete Observer
public class PhoneDisplay : IWeatherObserver
{
    public void Update(float temperature)
    {
        Console.WriteLine($"Phone: Current temperature is {temperature}°C");
    }
}
// Another Observer
public class WebDashboard : IWeatherObserver
{
    public void Update(float temperature)
    {
        Console.WriteLine($"Web: Updated dashboard with {temperature}°C");
    }
}
// Subject
public class WeatherStation
{
    private List<IWeatherObserver> _observers = new();
    private float _temperature;
    public void Subscribe(IWeatherObserver observer)
    {
        _observers.Add(observer);
    }
    public void Unsubscribe(IWeatherObserver observer)
    {
        _observers.Remove(observer);
    }
    public void SetTemperature(float temperature)
    {
        _temperature = temperature;
        NotifyObservers();
    }
    private void NotifyObservers()
    {
        foreach (var observer in _observers)
        {
            observer.Update(_temperature);
        }
    }
}
Usage
var station = new WeatherStation();
var phone = new PhoneDisplay();
var web = new WebDashboard();
station.Subscribe(phone);
station.Subscribe(web);
station.SetTemperature(25.5f);
station.SetTemperature(27.3f);
✅ Advantages
- Promotes loose coupling between objects 
- Makes the system more flexible and extensible 
- Encourages event-driven design 
- Simplifies state broadcasting 
❌ Disadvantages
- Observers can become outdated if not managed properly 
- Harder to debug due to indirect communication 
- Risk of memory leaks if observers are not removed 
🧪 Testing Benefits
- You can mock observers to verify notifications 
- Easy to simulate state changes and observe reactions 
- Subject and observer can be tested independently 
🌍 Real-World Use Cases
- UI frameworks: Reactivity and data binding 
- Stock market apps: Notify users when prices change 
- Social media: Follow and unfollow notification systems 
- Build tools: Watchers that recompile when files change 
🔗 Related Patterns
- Mediator: Centralizes communication between objects rather than letting them talk directly 
- Event Bus: A more global version of publish-subscribe 
- Command: Used when actions must be queued or stored rather than broadcast 
🎯 Final Thoughts
The Observer Pattern is ideal when multiple parts of your system need to react to changes in real time. It makes your codebase more modular and event-driven while keeping responsibilities clearly separated.